PlayStation 4

Final Fantasy VII

Square Enix has revealed new gameplay footage of Final Fantasy VII Remake during the Final Fantasy VII Remake Special Stage at the PlayStation at Tokyo Game Show 2019.

Here's a recap of the information shared during the live show:

It started off with Final Fantasy VII Remake producer Yoshinori Kitase taking to the stage to explain how combat works in the game. For a full explanation, we recommend checking out our E3 presentation from earlier this year here: https://youtu.be/RU3TVZ5vWZc

We got a glimpse at both "Easy" and "Normal" modes from the in-game option menus, and Kitase-san then showed us a new combat mode, named "Classic Mode".

In the original Final Fantasy VII, you would wait around until the ATB Gauge fills up, and then select a move to initiate your attack. With Classic Mode in Final Fantasy VII Remake the team have re-created the same style of play!

In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically. The player does not need to do anything and the character fights automatically, charging up their ATB Gauge.

So anyone playing Final Fantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play Final Fantasy VII Remake as if it were a classic menu-based RPG!

After showing off combat in Final Fantasy VII Remake, Kitase-san introduced one of the elements we first saw in the Final Fantasy VII Remake TGS Trailer a few days ago - the Squats mini-game, and our presenter did an amazing job of playing!

Finally, we got a closer look at one of the boss fights in the game. In this segment we saw Cloud, Tifa and Aerith take on Aps in the sewers of Midgar.

Aerith's standard attacks are long-ranged, and pressing the Triangle button uses her unique character ability "Tempest". Her Holy Circle ability creates an area in the battlefield, and any spell used within the area is cast repeatedly.

During this boss battle, Cloud had the Ifrit Summon Materia equipped. And because of this, Cloud's attacks caused his Summon Gauge to eventually fill up completely over time...

With a full Summon Gauge we saw Cloud summon Ifrit, who remained on the battlefield. Summons are typically controlled by the AI, but we saw Cloud spend his ATB charges to make Ifrit use his unique abilities, such as Flare Burst and Crimson Dive!

Ifrit remained on the battlefield fighting until Cloud's Summon Gauge depleted, at which point Ifrit unleashed his ultimate attack: Hellfire!

Each character can equip up to one Summon Materia each, and while playing Final Fantasy VII Remake it'll be up to the player to decide which Summon to equip, depending on the battlefield and enemy!

You can watch the footage below:

  • 8:38 - 25:40: No. 1 Reactor
  • 31:05 - 32:20: Squats mini-game
  • 34:40 - 39:54: Aps boss battle

Final Fantasy VII Remake will be released on 3 March 2020 on PlayStation 4.

Final Fantasy VII

Square Enix has revealed the Tokyo Game Show 2019 trailer of Final Fantasy VII Remake. The trailer shows familiar faces, area's and gameplay scenes.

Final Fantasy VII Remake will be released on 3 March 2020 on PlayStation 4.

Square Enix

Square Enix has announced that Final Fantasy Crystal Chronicles Remastered Edition will be available for PlayStation 4, Nintendo Switch, iOS and Android on 23 January 2020. A preview version will be available this week during the Tokyo Game Show.

Final Fantasy Crystal Chronicles was originally released on the Nintendo GameCube back in 2003 and follows a young group, known as the Crystal Caravans, as they embark on an epic journey to search for myrrh, a precious and rare liquid needed to cleanse and maintain a crystal protecting their world from the deadly gas, miasma.

Final Fantasy Crystal Chronicles Remastered Edition will contain the following new features:

  • Updated Visuals and Audio – Experience the world of Final Fantasy Crystal Chronicles in stunning new ways, with upgraded graphics and audio updates enhancing the magical adventure like never before.
  • New Character Voiceovers – Playable heroes come to life with brand-new voiceovers as they cast spells and battle ferocious monsters.
  • New Online Multiplayer – Play online with up to three friends to overcome the dangerous monsters and dungeons that fill the world. No players are left behind, as the game supports cross-play functionality.
  • New Dungeons and Bosses – Challenging new dungeons and bosses have been added to the game, allowing for even more fun and exciting gameplay opportunities.
  • New Character Appearances and Items – Stand out with brand-new looks and artifacts to equip and use throughout your magical journey.

You can check out a new trailer of Final Fantasy Crystal Chronicles Remastered Edition below.

Final Fantasy VII

On 7 September 1997, Final Fantasy VII was released in the United States. In order to celebrate the 22nd anniversary of the release, Square Enix has released a new piece of artwork.

This time they've remake one of the most iconic pieces of artwork from the original game. It shows Cloud in front of the Shinra building in Midgar. The picture to the right is the original artwork so you can compare them.

Final Fantasy VII Remake artwork Final Fantasy VII artwork

Final Fantasy VII Remake will be released on 3 March 2020 for PlayStation 4.

Final Fantasy VIII

The wait is finally over. Final Fantasy VIII Remastered is now digitally available for PlayStation 4, Xbox One, Nintendo Switch and Steam. Final Fantasy VIII was orginally released on the PlayStation back in 1999 and the PC version was released a year later. For a long time it was the Final Fantasy that didn't receive a remastered version.

The remastered version includes the following boosts to enhance the experience:

  • Battle Assist: The ability to always have maxed out HP and ATB, and trigger Limit Breaks at any time.
  • No Encounters: An enemy encounter option that allows players to enjoy the storyline uninterrupted. While enemy encounters are turned off, players can still enjoy the story event battles.
  • 3x Speed Boost: Play through the game with three times the speed.
  • The Steam version will also receive additional functions, including All Items (possess all items except for a few certain items), All Abilities, GF Max Level, Max Gil, Max Magic, All Limit Breaks, and All Cards (possess max number of Triple Triad Cards except for Rare Cards).

You can get the digital version of Final Fantasy VIII Remastered for $19.99 / £15.99 / €19.99.

Final Fantasy VIII

Square Enix has announced that they will release Final Fantasy VIII Remastered digitally on 3 September for PlayStation 4, Xbox One, Nintendo Switch and Steam.

The remastered version includes the following boosts to enhance the experience:

  • Battle Assist: The ability to always have maxed out HP and ATB, and trigger Limit Breaks at any time.
  • No Encounters: An enemy encounter option that allows players to enjoy the storyline uninterrupted. While enemy encounters are turned off, players can still enjoy the story event battles.
  • 3x Speed Boost: Play through the game with three times the speed.
  • The Steam version will also receive additional functions, including All Items (possess all items except for a few certain items), All Abilities, GF Max Level, Max Gil, Max Magic, All Limit Breaks, and All Cards (possess max number of Triple Triad Cards except for Rare Cards).

Final Fantasy VIII was originally released on PlayStation back in 1999 and on PC in 2000. The remastered version will cost  $19.99 / £15.99 / €19.99. When you pre-order the PlayStation 4 version you'll receive a commemorative PlayStation 4 theme, while pre-purchases on Steam will include exclusive wallpapers featuring Squall Leonhart and Rinoa Heartilly.

Final Fantasy VII

In the last few weeks Square Enix has released new pieces of concept art of Final Fantasy VII Remake. With the concept art images, they also released a screenshot how it will look in-game.

 

The first one is Midgar Sector 1, showing the Mako Reactor in the background.

Final Fantasy VII Remake artwork  Final Fantasy VII Remake screenshot

The second one is Midgar Sector 1 train station.

Final Fantasy VII Remake artwork  Final Fantasy VII Remake screenshot

The last one is the inside of the Shinra Building.

Final Fantasy VII Remake artwork  Final Fantasy VII Remake screenshot

Final Fantasy VII Remake will be released on 3 March 2020 on PlayStation 4.

Square Enix

Dragon Quest Builders 2 is now available worldwide for PlayStation 4 and Nintendo Switch. Japanese players have been able to play the game since 20 December 2018.

Dragon Quest Builders 2 is a block-building RPG and the sequel to Dragon Quest Builders which was released back in 2016 for PlayStation 4 and later also on Nintendo Switch. In the game players take on the role of a young apprentice builder who finds themselves washed up on the Isle of Awakening alongside Malroth, a mysterious youth suffering from amnesia. Together, the two explore different islands while developing skills to become a “Master Builder” by helping townsfolk, crafting materials and fighting off enemies.

If you want to know more about the game, a free demo is available in the stores. You can watch the launch trailer below.

Final Fantasy VII

Yoshinori Kitase, producer of Final Fantasy VII Remake has posted an article on the official website with an overview of the Final Fantasy VII Remake project:

Final Fantasy VII Remake is a reimagining of the iconic original game that goes much deeper into the world and characters of Final Fantasy VII than ever before.

Our goal with this project is to rebuild Final Fantasy VII for a new era. We’re not making a straight 1:1 copy or a simple remaster of the original game.

It’s a huge volume of work and data to re-imagine this world. Each game in the project will have a volume of content comparable to a standalone Final Fantasy. The disc version of the first game is actually a 2 Blu-Ray Disc set. This approach allows us to Remake the original without having to scale back on everything players loved.

While the development team finish the first game in the project, we are continuing to plan and outline the overall volume of content for the second.

Due to the work already done on the first game we anticipate development of the second game to be more efficient. We have our own internal schedule and plan, but for now we’d like to focus our information on the first game in the project.

The key creative values of the core Final Fantasy series are innovation, pushing boundaries and surprising players, this project shares these same values and the development team view it as the next mainline Final Fantasy release.

For the original core members of the development team, simply recreating the original game with improved graphics wasn’t enough to get us invested and excited about remaking VII. To return, we want to go beyond the original, telling a deeper story and providing a modern gaming experience. We really want to go above and beyond what is expected of a Remake.

As well as some of the core members of the original development team, we also have a dedicated in-house team of international gaming talent. Many of our new team members were young fans who played the original VII when it was first released. It’s very exciting and exhilarating to work with this talented team on such an ambitious project.

The first game in the project takes place in the eclectic city of Midgar, we chose to focus on Midgar as it best represents the world of VII as a location more than any other. Midgar is full of imagination with myriad influences and surprises around every corner.

While many people may think that Midgar is very dark at first glance, we have a design aesthetic where the city has strong elements of colour and variety. The lighting and colouring we are using throughout Midgar accentuate what is unique about Final Fantasy VII’s world. We decided not to use a photo-realistic approach with the design, but instead something more stylised, honouring the artistic designs and choices of the original.

A lot has changed since the release of the original Final Fantasy VII. Back then we didn’t have access to things like voice acting, performance and motion capture, or close-up cameras outside of cut-scenes. For Final Fantasy VII Remake there’s a greater emphasis on character storytelling through the use of these techniques as well as some other new tech. This allows us to make these characters more expressive than ever, enhancing the levels of immersion and enjoyment through performance.

In Remake we are giving voice to the original Final Fantasy VII for the first time. By bringing in a new generation of actors, we hope to provide the best experience for original fans and new players.

For the gameplay, we are aiming to create a new take on classic concepts with an accessible evolution of the ATB system giving you greater action with tactical control.

The system we’ve created retains the strategic decisions of controlling multiple party members, allowing you to select from a wide range of abilities and spells. You can control your favourite character while issuing orders to others, or leave them to AI. And choose when to switch to a different party member to make best use of their unique abilities in battle. This allows all players to choose and enjoy your favourite way of playing.

Finally, yes we still have Materia. You can use it to tailor your play style and abilities.

We’ll go into greater detail on lots more gameplay elements as we get closer to the release next year. For now, I hope you are all excited by what we revealed at E3 and we look forward to sharing more news and updates with you across the year ahead.

Yoshinori Kitase

Square Enix

Square Enix has announced on the E3 2019 that a remake of Trials of Mana (Seiken Densetsu 3 in Japan) in currently in development and will be released early 2020 for the Nintendo Switch, PlayStation 4 and Steam.

Trials of Mana, in Japan known as Seiken Densetsu 3, was released in Japan in 1995 for the Super Famicom and tells the story of six heroes as they battle against the monsters of destruction that threaten a world where Mana has been weakened. Players can customize their own party of three, selected from six unique characters, to experience different stories.

Square Enix also announced that the Seiken Densetsu Collection, that was released in 2017 for the Nintendo Switch in Japan, is now available as Collection of Mana in the West via digital download and will get a limited physical version on 27 August. Collection of Mana features the first three games of the Mana series: Final Fantasy Adventure, Secret of Mana and for the first-time available in the West Trials of Mana. The three game compilation now includes a convenient quick save feature, and allows players to adventure with friends through a local multiplayer mode in both Secret of Mana (up to 3 players) and Trials of Mana (up to 2 players).

The Collection of Mana will cost $39.99 / £34.99 / €39.99 (both download and physical edition).

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