Final Fantasy VII Remake

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Final Fantasy VII Remake

During The Game Awards 2019 that were held last night in Los Angeles Square Enix has revealed a new trailer of Final Fantasy VII Remake.

Final Fantasy VII Remake will be released on 3 March 2020 on PlayStation 4. Only 80 days left!

Final Fantasy VII Remake

It is possible that Final Fantasy VII Remake will be released on other consoles and PC after 3 March 2021. The game will be released on 3 March 2020 on PlayStation 4 and it seems to be a timed exclusive.

Square Enix has updated the North American package art of Final Fantasy VII Remake which now includes a PlayStation Exclusive logo with a disclaimer below: Timed Exclusive untill 3/3/21.

Final Fantasy VII Remake package art North America

The remake of Final Fantasy VII is in development for years and has been split into episodes. This first episode will take place in Midgar and will cover two Blu-ray discs.

Final Fantasy VII

On the PlayStation Blog Square Enix has revealed new information of Final Fantasy VII Remake together with a load of screenshots.

You can read the full article on the PlayStation Blog.

Final Fantasy VII

Square Enix has released a special feature commercial for Final Fantasy VII Remake in Japan that aired during Fuji TV’s FNS 27-Hour TV: Japanese Sports are Strong! The commercial is available in the original seven-minute version and an extended 13-minutes version.

Final Fantasy VII Remake will be released on 3 March 2020 on PlayStation 4.

You can watch the commercial below. No official English subtitles available though. We have to accept the automatic translated subtitles.

Original version (7 minutes)

Extended version (13 minutes)

Final Fantasy VII

Square Enix has revealed new gameplay footage of Final Fantasy VII Remake during the Final Fantasy VII Remake Special Stage at the PlayStation at Tokyo Game Show 2019.

Here's a recap of the information shared during the live show:

It started off with Final Fantasy VII Remake producer Yoshinori Kitase taking to the stage to explain how combat works in the game. For a full explanation, we recommend checking out our E3 presentation from earlier this year here: https://youtu.be/RU3TVZ5vWZc

We got a glimpse at both "Easy" and "Normal" modes from the in-game option menus, and Kitase-san then showed us a new combat mode, named "Classic Mode".

In the original Final Fantasy VII, you would wait around until the ATB Gauge fills up, and then select a move to initiate your attack. With Classic Mode in Final Fantasy VII Remake the team have re-created the same style of play!

In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically. The player does not need to do anything and the character fights automatically, charging up their ATB Gauge.

So anyone playing Final Fantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play Final Fantasy VII Remake as if it were a classic menu-based RPG!

After showing off combat in Final Fantasy VII Remake, Kitase-san introduced one of the elements we first saw in the Final Fantasy VII Remake TGS Trailer a few days ago - the Squats mini-game, and our presenter did an amazing job of playing!

Finally, we got a closer look at one of the boss fights in the game. In this segment we saw Cloud, Tifa and Aerith take on Aps in the sewers of Midgar.

Aerith's standard attacks are long-ranged, and pressing the Triangle button uses her unique character ability "Tempest". Her Holy Circle ability creates an area in the battlefield, and any spell used within the area is cast repeatedly.

During this boss battle, Cloud had the Ifrit Summon Materia equipped. And because of this, Cloud's attacks caused his Summon Gauge to eventually fill up completely over time...

With a full Summon Gauge we saw Cloud summon Ifrit, who remained on the battlefield. Summons are typically controlled by the AI, but we saw Cloud spend his ATB charges to make Ifrit use his unique abilities, such as Flare Burst and Crimson Dive!

Ifrit remained on the battlefield fighting until Cloud's Summon Gauge depleted, at which point Ifrit unleashed his ultimate attack: Hellfire!

Each character can equip up to one Summon Materia each, and while playing Final Fantasy VII Remake it'll be up to the player to decide which Summon to equip, depending on the battlefield and enemy!

You can watch the footage below:

  • 8:38 - 25:40: No. 1 Reactor
  • 31:05 - 32:20: Squats mini-game
  • 34:40 - 39:54: Aps boss battle

Final Fantasy VII Remake will be released on 3 March 2020 on PlayStation 4.

Final Fantasy VII

Square Enix has revealed the Tokyo Game Show 2019 trailer of Final Fantasy VII Remake. The trailer shows familiar faces, area's and gameplay scenes.

Final Fantasy VII Remake will be released on 3 March 2020 on PlayStation 4.

Final Fantasy VII

On 7 September 1997, Final Fantasy VII was released in the United States. In order to celebrate the 22nd anniversary of the release, Square Enix has released a new piece of artwork.

This time they've remake one of the most iconic pieces of artwork from the original game. It shows Cloud in front of the Shinra building in Midgar. The picture to the right is the original artwork so you can compare them.

Final Fantasy VII Remake artwork Final Fantasy VII artwork

Final Fantasy VII Remake will be released on 3 March 2020 for PlayStation 4.

Square Enix

Square Enix has announced their line-up for gamescom 2019, that will take place in Cologne, Germany from 20 till 24 August. The following games will be present:

Final Fantasy VII Remake

For the first time in Europe a hands-on demo can be played of Final Fantasy VII Remake across 72 stations. Expect a long line.

Final Fantasy XIV Online

Featuring a number of stage shows across the week with the makers of the game including Producer and Director Naoki Yoshida and Main Scenario Writer and World Lore Creator Banri Oda. On Friday a big cosplay competition will be held and in the evening the Final Fantasy XIV Online Fan Gathering.

Trials of Mana

The remake of the classic RPG, that was recently released in the Collection of Mana on the Nintendo Switch. Experience an early section of the game and try out the characters.

Kingdom Hearts III

A playable demo of the game that has been released earlier this year.

Life is Strange 2: Episode 4 ‘Faith’

A new trailer will be released on 19 August ahead of the release on 22 August.

Final Fantasy XV at gamescom 2016

Final Fantasy VII

In the last few weeks Square Enix has released new pieces of concept art of Final Fantasy VII Remake. With the concept art images, they also released a screenshot how it will look in-game.

 

The first one is Midgar Sector 1, showing the Mako Reactor in the background.

Final Fantasy VII Remake artwork  Final Fantasy VII Remake screenshot

The second one is Midgar Sector 1 train station.

Final Fantasy VII Remake artwork  Final Fantasy VII Remake screenshot

The last one is the inside of the Shinra Building.

Final Fantasy VII Remake artwork  Final Fantasy VII Remake screenshot

Final Fantasy VII Remake will be released on 3 March 2020 on PlayStation 4.

Final Fantasy VII Remake

Yoshinori Kitase, producer of Final Fantasy VII Remake has posted an article on the official website with an overview of the Final Fantasy VII Remake project:

Final Fantasy VII Remake is a reimagining of the iconic original game that goes much deeper into the world and characters of Final Fantasy VII than ever before.

Our goal with this project is to rebuild Final Fantasy VII for a new era. We’re not making a straight 1:1 copy or a simple remaster of the original game.

It’s a huge volume of work and data to re-imagine this world. Each game in the project will have a volume of content comparable to a standalone Final Fantasy. The disc version of the first game is actually a 2 Blu-Ray Disc set. This approach allows us to Remake the original without having to scale back on everything players loved.

While the development team finish the first game in the project, we are continuing to plan and outline the overall volume of content for the second.

Due to the work already done on the first game we anticipate development of the second game to be more efficient. We have our own internal schedule and plan, but for now we’d like to focus our information on the first game in the project.

The key creative values of the core Final Fantasy series are innovation, pushing boundaries and surprising players, this project shares these same values and the development team view it as the next mainline Final Fantasy release.

For the original core members of the development team, simply recreating the original game with improved graphics wasn’t enough to get us invested and excited about remaking VII. To return, we want to go beyond the original, telling a deeper story and providing a modern gaming experience. We really want to go above and beyond what is expected of a Remake.

As well as some of the core members of the original development team, we also have a dedicated in-house team of international gaming talent. Many of our new team members were young fans who played the original VII when it was first released. It’s very exciting and exhilarating to work with this talented team on such an ambitious project.

The first game in the project takes place in the eclectic city of Midgar, we chose to focus on Midgar as it best represents the world of VII as a location more than any other. Midgar is full of imagination with myriad influences and surprises around every corner.

While many people may think that Midgar is very dark at first glance, we have a design aesthetic where the city has strong elements of colour and variety. The lighting and colouring we are using throughout Midgar accentuate what is unique about Final Fantasy VII’s world. We decided not to use a photo-realistic approach with the design, but instead something more stylised, honouring the artistic designs and choices of the original.

A lot has changed since the release of the original Final Fantasy VII. Back then we didn’t have access to things like voice acting, performance and motion capture, or close-up cameras outside of cut-scenes. For Final Fantasy VII Remake there’s a greater emphasis on character storytelling through the use of these techniques as well as some other new tech. This allows us to make these characters more expressive than ever, enhancing the levels of immersion and enjoyment through performance.

In Remake we are giving voice to the original Final Fantasy VII for the first time. By bringing in a new generation of actors, we hope to provide the best experience for original fans and new players.

For the gameplay, we are aiming to create a new take on classic concepts with an accessible evolution of the ATB system giving you greater action with tactical control.

The system we’ve created retains the strategic decisions of controlling multiple party members, allowing you to select from a wide range of abilities and spells. You can control your favourite character while issuing orders to others, or leave them to AI. And choose when to switch to a different party member to make best use of their unique abilities in battle. This allows all players to choose and enjoy your favourite way of playing.

Finally, yes we still have Materia. You can use it to tailor your play style and abilities.

We’ll go into greater detail on lots more gameplay elements as we get closer to the release next year. For now, I hope you are all excited by what we revealed at E3 and we look forward to sharing more news and updates with you across the year ahead.

Yoshinori Kitase

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