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Characters

Sora
A once ordinary 14 year old boy living in Destiny Island with his friends, but soon gets transported in a strange new world, where he becomes the chosen one to wield the keyblade and defeat the Heartless.

Riku
Sora's best friend and is a year older than him. He also considers Sora as his rival and beats him in almost everything. He soon allied himself with Maleficent to save Kairi when she lost her heart.

Kairi
A 14 year old girl who also lives in Destiny Island along with her friends Sora and Riku. She lost her heart when their island was destroyed. She's also one of the princesses who were necessary to unseal the final keyhole.

Donald
The royal magician. He left the castle when the king ordered him to follow the key bearer. He is also on a journey to find the king. Being loud, short- tempered and stubborn is his nature.

Goofy
Captain of the royal knights. He avoids fighting whenever possible. He's really clumsy most of the time. Just like Donald, he's also on a journey to follow the key bearer and find the king.

Ansem
He is a researcher and ruler who studied the Heartless, and later got possessed by the darkness.

Mickey Mouse
The king of Disney Castle. He himself set out to learn more about the darkness in order to protect his kingdom and disappeared. Apparently, it was him who told Ansem about the keyblade.

Wakka
Team captain of the Besaid Aurochs in FFX. In KH, he's also a resident of Destiny Island, and still loves playing with his blitz ball. He looks after Tidus and Selphie like an elder brother.

Selphie
The jolly messenger girl from FF8. She's the romantic type and believes the legend about the paopu fruit more than anybody else does.

Tidus
The star player of the Zanarkand Abes in FFX. But in KH, he loves dueling more than anything else and considers himself a champ at it.

Leon
Better known to everyone as the cold-hearted Squall Leonheart from FF8. To distance himself from the shame of having been unable to save his home world from the Heartless, he changed his name. Ever since meeting the king who has been so vigilant in defeating the Heartless; he began seeking for the truth behind the "key".

Aerith
The heroine from FF7. She lost her home to the Heartless at a very young age. Beneath her gentle disposition lies a strong will and a firm sense of duty. Many are naturally drawn to her. She works with Leon and Yuffie to learn more about the Heartless and the "key".

Yuffie
A female materia-hunting ninja from FF7. Just like everyone else, she too escaped to Traverse Town when the Heartless raided her home world. She finds it easy to maintain a positive attitude in any situation. She also works with Leon and Aerith to discover the truth behind the "key".

Cid
A true master when it comes to airships. He escaped to Traverse Town when the Heartless raided his world aboard the gummi ship he made himself. He also owns the accessory shop in Traverse Town.

Cloud
An ex-soldier and the hero from FF7. Hades hired him to compete in the Coliseum and dispose of Hercules. Despite his association with Hades, his heart remains untouched by the Heartless. He spent most of his time in that new world looking for someone... and you probably know who.

Sephiroth
Once known as the greatest of swordsmen, his whereabouts have been unknown for some time. He challenged Sora to a one-on-one duel. No one knows why he has suddenly returned. Apparently, he and Cloud have crossed paths before.

Moogles
Escaped to Traverse Town when the Heartless invaded their home. They know how combine various items to form new ones.

Minnie Mouse
Queen of Disney Castle, ruling in Mickey's absence. She is more concerned than anyone about the king's disappearance.

Daisy
Donald's sweetheart. She's helping Minnie while the others look for King Mickey. She has Donald under her thumb, and does a good job of keeping him in line.

Pluto
Mickey's faithful dog. Pluto is more than a pet. He and Mickey are bound by strong ties of loyalty. Pluto set out with the others to find his master.

Chip & Dale
Both of them are Disney Kingdom's gummi ship specialists. Chip is serious and diligent while Dale has a happy-go-lucky approach to life.

Huey, Dewey & Louie
They are Donald's nephews who take turns in looking after the item shop in Traverse Town. Huey has a red cap, Dewey has blue and Louie has green.

Merlin
A great sorcerer living on the outskirts of Traverse Town. Merlin's wisdom and magic powers rank second to none. He has a mysterious bag that can hold anything, no matter how large.

Fairy Godmother
A powerful but generous and good-hearted fairy. She is slightly absent- minded, but an expert at magic.

Snow White
A beautiful princess, gentle and pure as snow. She is one of the princesses needed to open the final Keyhole, and was captured by the Heartless.

Cinderella
A hardworking young girl who's often bullied by her stepmother and stepsisters. She is one of the princesses needed to open the final Keyhole, and was captured by the Heartless.

Aurora
A young woman with a lovely voice. She is loved by three good fairies and cursed by Maleficent. The sorceress captured Aurora to help open the final Keyhole.

Belle
A brave and intelligent young woman who understands the Beast's true nature. She's one of the seven princesses needed to open the final Keyhole.

Beast
A prince who was changed into a hideous beast because of his selfish heart. Belle has helped heal the loneliness he's suffered due to his ugliness.

Maleficent
A sorceress of awesome power. She tried to use the Heartless for her own evil ends, but the Heartless were actually using her. She's also the one who convinced Riku to turn against Sora.

Alice
Fell down the Rabbit Hole in Wonderland. Arrested on suspicion of trying to steal the queen's heart. When she was proven innocent, the Heartless captured her as a part of their plan to unseal the final keyhole.

Queen of Hearts
A queen of Wonderland who lives in a castle with decks and decks of card soldiers. Selfish and short-tempered, she beheads anyone who crosses her. She thinks Alice tried to steal her heart.

White Rabbit
Loyal servant to the Queen of Hearts. He seems to be always late in whatever appointment he has.

Cheshire Cat
A mysterious, grinning cat who talks in riddles and can appear and disappear at will. He loves to mislead and confuse.

Doorknub
A talking doorknob in the door to Wonderland. To enter, you must turn him and -- "One good turn deserves another," as he would say.

Hercules
A legendary hero with godlike strength. He's the son of the gods Zeus and Hera, but not a god himself. The people regard Hercules as a true hero.

Philoctetes
Phil the satyr is a veteran trainer of heroes and Herc's mentor. These days he's very busy running the Coliseum and choosing competitors suitable for the games.

Hades
Lord of the Underworld. He's using the Heartless to try to take over the world. Hades wants Herc and Sora out the way, but all his schemes against Sora and the others seem to end in failure.

Tarzan
A young man raised from infancy by gorillas. His gorilla "mother" is Kala. Tarzan spoke only the language of apes until he met Jane. Since then he's learning to speak English at an astonishing rate.

Jane Portor
A naturalist who's in the jungle with Clayton, her guide, to study gorillas. She met Tarzan in the jungle and is gradually teaching him about human ways. She's courageous and will face any danger for her research.

Clayton
A veteran hunter, Jane's guide on her expedition to the jungle. He thinks of animals only as prey. His lust for power and the darkness in his heart attracted the Heartless, and they used him for their own evil purposes.

Terk
A young female gorilla, and Tarzan's close friend. She is protective of the other young gorillas and acts as their leader. Unlike the other gorillas, her curiosity about humans is greater than her fear of them.

Kerchak
Leader of the gorilla pack. He was against letting Tarzan join the group, but Kala's resolve won him over. Kerchak worries that Tarzan's contact with people will bring danger to the gorilla community.

Kala
The gorilla who found Tarzan in the jungle. She has always helped and defended him, even when he was scorned by the others. Kala is not happy about Tarzan's contact with people, but she knows it's important to him.

Alladin
A young man living in Agrabah. He helped Sora defeat Jafar and used his last wish to release Genie from the lamp. Aladdin asked Sora and friends to help save Jasmine, who has been abducted.

Genie
The spirit of the magic lamp. He grants the user of the lamp three wishes. He was freed from the lamp through Aladdin's third wish and is on a quest to help Sora and his friends to find Jasmine.

Jasmine
Spirited princess of Agrabah. Longing for a life of freedom, she slipped away from the palace and encountered Aladdin, who she quickly grew fond of. As one of the princesses with the power to open the keyhole, she was abducted by Jafar and the Heartless.

Jafar
The vizier of Agrabah. He joined forces with Maleficent and tried to control the Heartless. He gained control of the lamp and became a powerful genie.

Jafar (Genie)
With his last wish he became an all-powerful Genie himself, but he forgot that all genies share the same fate: To serve whoever controls their lamp. In the end, his lamp became his prison.

Abu
Aladdin's faithful furry sidekick. Abu's size ad ability makes him valuable in tights spots. He's got a weakness for jewel and treasure, and when he's around them he can't think of anything else.

Iago
Jafar's cunning, crotchety parrot. He's Jafar's eyes and ears as he flies around Agrabah, spying on his master's enemies. Iago takes after Jafar, with a penchant for intrigue and evil.

Pinnochio
Crafted by Geppetto and brought to life by the Blue Fairy. He almost lost his heart to the Heartless but Jimminy Cricket came to his rescue.

Gepetto
The kind, gentle clock maker who crafted Pinnochio. He treats Pinnochio as his son, and looks forward to the day when he becomes a real boy.

Jimminy Cricket
He is Pinnochio's guide and prevents him from ever lying. He also acts as the chronicler of Sora's journey as requested by Queen Minnie.

Ariel
Triton's youngest daughter. Ursula tricked her into helping steal his trident. She dreams of exploring the world outside her father's palace.

King Triton
King of Atlantic, who is backed by the power of his trident. He has forbidden Ariel to have any contact with outsiders, which only led to her yearn to grow even stronger.

Ursula
The horrendously ugly witch who tried to deceive Ariel into stealing her father's trident. She plans to use it and take over Atlantica.

Sebastian
Triton's concert master, a musical genius. The little crab is also responsible for keeping an eye on Ariel to ensure her safety. Whenever she leaves the palace, he's on pins and needles.

Flounder
Ariel's trusted friend. Flounder will do anything for her. He's small and not exactly brave, but he'll never leave Ariel's side, even when it means facing danger.

Jetsam & Floatsam
Ursula's lackeys. They are evil moray eels who deceive mermens and mermaids alike into Ursula's clutches through empty promises.

Jack Skellington
The pumpkin king. He loves to scare people out their wits. Headstrong, confident, and likes grand gestures. Now he's working night and day to make the year's Halloween festival the greatest ever.

Sally
Dr. Finkelstein's creation. She's patched together from parts that sometimes come off and move about on their own. She loves Jack and tries to steer him in the right direction, though it doesn't always work.

Dr. Finkelstein
The mad scientist who created a "heart" to help Jack control the Heartless' dancing. Sally is another of his creations. She helps him around the lab, but she'd much rather spend time with Jack.

Oogie Boogie
The villain who tried to take Halloween Town. The heart he stole from Dr. Finkelstein attracted the Heartless, and resulted to his own doom.

Zero
Jack's ghost dog. He comes out of his grave whenever Jack calls. He's very loyal to his master and loves it when Jack plays with him.

Lock, Shock & Barrel
The trio helps Oogie Boogie take over Halloween Town. They have a walking bathtub that helps them move around to commit all sorts of mischief. Lock is the leader of the trio, Shock is the most cunning, while Barrel is a little slow and often ends up on his butt from his partners' pranks and practical jokes.

Mayor
The two-faced mayor of Halloween Town. He switches from his happy face to his sad face depending on his mood, which changes constantly. He's working with Jack to make the year's festival the best ever.

Peter Pan
The flying boy from Neverland, where no one ever grows up. He can be stubborn, but he's also fearless and has a strong sense of justice. He snuck on board Hook's ship to rescue Wendy, who was kidnapped.

Tinker Bell
The little pixie from Neverland. She easily gets jealous whenever Peter mentions Wendy. She also has the ability to make people fly.

Wendy
A dreamy girl whose wish to visit Neverland came true. Peter Pan showed her the way, but she got caught up in Hook's vendetta against Peter, and was kidnapped by Hook.

Captain Hook
The pirate with a grudge against Peter Pan, who caused him to lose his hand to the crocodile. He threw in his lot with Maleficent and the Heartless, but ended up being chased over the horizon by the crocodile.

Mr. Smee
Hook's first mate. He lives to take orders from Hook, but he's as slow- witted as Hook is obnoxious.

The Crocodile
A seagoing reptile big enough to swallow a man whole -- and he's always hungry! He got a taste of Hook once and never forgot it. Hook can tell when he's near by the sound of the clock ticking away in his stomach.

Winnie the Pooh
A little bear living in the Hundred Acre Wood. His favorite food is honey. Being a Bear of Very Little Brain, he's a bit absent-minded. Sometimes he even forgets what it was he was trying to remember.

Piglet
Pooh's best friend in the Hundred Acre Wood. Tiny, timid Piglet is startled by just about anything. When that happens, he covers his eyes with his floppy ears.

Owl
The wisest resident of the Hundred Acre Wood. Whenever anyone has a question he can't answer, he asks Owl... though owl isn't always right! Owl likes to talk, but sometimes he puts his listeners to sleep.

Rabbit
Rabbit is an earnest, hardworking member of the Hundred Acre Wood community. He keeps to himself but lends a hand when others need him. He's not always comfortable around the exuberant Tigger.

Tigger
Tigger loves to bounce more than anything. Sometimes his bouncing gets out of hand, but he doesn't mean any harm. Beneath that happy-go-lucky exterior beats a sensitive, gentle heart.

Eeyore
Timid, retiring Eeyore lives in a little house in the roots of a tree. His tail is held on by a tack, but it keeps falling off and getting lost. Now he's wandering the woods, looking for a new home.

Roo
Roo dreams of bouncing as well as Tigger someday. He's mischievous, energetic and fearless, but grows uneasy when Tigger is not around.