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Feature: History of Final Fantasy

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Abilities
Name AP Description
Air Combo Plus 1 Extends aerial combo attack by one
Aerial Sweep 2 Leap at airborn enemy and strike a mighty blow
Treasure Magnet 2 Attracks HP/MP ad munny balls
Guard 2 Guard against enemy attack
Ars Archanum 4 A formidable attack
MP Haste 3 Boost MP recovery rate in battle
Strike Raid 3 Hurl keyblade at enemy
Critical Plus 3 Increases odds of dealing critical damage
Ragnarok 4 follow=up attack
Second Chance 2 Keep 1 HP even after critical Hit
MP Rage 2 Recover MP when hit in battle
Jackpot 2 Reciever more munny/HP/MP balls in battle
Trinity Limit - Channel remaining MP to crush surrounding foes
Berserk 1 Boost attack power when HP is low
Second Wind 3 Recover from KO status quickly
Cheer 1 Increases summons MP guage
Lucky Strike 3 Raises Luck
Tornado 2 Whirl after enemy
MP Gift 3 Give up to 3 MP to friend
Rocket 1 Leap at airborn enemy with shield

ยค Shared Abilities

High Jump
Powers up your jump, allowing you to reach higher places.

Mermaid Kick
Swim faster and more powerfully. In Atlantica, press the circle button or square repeatedly to accelerate.

Glide
While in the air, press the circle button to ride the air currents. Hold down the button to stay aloft.

SuperGlide
While in the air, press the square button to fly at high speed. Hold down the button to stay aloft.