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Final Fantasy XII Info

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Feature: History of Final Fantasy

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Status Effects

Also in Final Fantasy XII there are status effects. Some effects are new in the Final Fantasy series.

¤ Good Status

Name Effect
Beserk Attacks enemies at random, strength and speed increased.
Bravery Strength increases.
Bubble Max HP is doubled.
Decoy Provokes enemy to attack him/her.
Faith Increases Magick Augments.
Float Can walk on air.
Haste Decreases amount of time needed to execute a command.
Invisable Becomes transparent.
Libra Provides additional enemy information, traps are visible.
Protect Raises defense.
Reflect Bounces off magic.
Regen Gradually gains HP.
Reverse Damage restores HP, Healing decreases HP
Shell Raises Magic Defense.

¤ Bad Status

Name Effect Treatment
Blind Lowers weapon accuracy. Eye Drops
Confuse Randomly attacks allies. Smelling Salts
Disable Prevents action Remedy Lv. 1
Disease Prevents recovery from HP. Vaccine
Doom Automatically KO when count reaches 0. Remedy Lv. 3
Immobilise Prevents movement. Remedy Lv. 1
Oil Increase damage dealt by Fire magicks. Handkerchief
Poison Deadly toxin gradually deals damage. Antidote
Sap Gradually drains HP. Regen
Silence Prevents magick use. Echo Herbs
Sleep Prevents movement or action. Alarm Clock
Slow Increases amount of time needed to execute. Haste
Stone/Pretify Turns to stone (when count reaches 0). Gold Needle
Stop Prevents all movements or action. Chronos Tear