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Quickenings

In Final Fantasy XII limit breaks are called Quickenings and can be acquired on the License Board. Each character can learn 3 Quickenings by learning one of the 18 Quickening panels. When a character learns a Quickening, it will dissapear from the board for the other characters.
You can use Quickenings when you have full MP. When you learn a rank 2 or rank 3 Quickening your MP will double or triple and the MP gauge is divided into 2 or 3 seperate Mist Charges.

Character Quickening Power
Vaan Red Spiral 90
White Whorl 140
Pyroclasm 230
Balthier Fires of War 90
Tides of Fate 140
Element of Treachery 230
Fran Feral Strike 90
Whip Kick 140
Shatterheart 230
Basch Fulminating Darkness 90
Ruin Impendent 140
Flame Purge 230
Ashe Northswain's Glow 90
Heaven's Wrath 140
Maelstrom's Bolt 230
Penelo Intercession 90
Evanescence 140
Resplendence 230

¤ Concurrences

If you meet a certain condition a bonus attack called a Concurrence will be triggered. Which Concurrence depends on the numbers of times a Quickening Rank has been cast. With Ark Blast, for example, you must active two Quickenings of each rank.

Concurrence Power Rank 1 Rank 2 Rank 3
Inferno 90 3 - -
Cataclysm 110 7 - -
Torrent 130 2 3 -
Windburst 155 - 5 -
Whiteout 175 - - 5
Ark Blast 205 2 2 2
Luminescence 215 3 3 3
Black Hole 253 4 4 4