Hell and Heaven Net
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Here are the abilities you can learn during the game.

¤ Special Abilities

Name Description
Flee Help in escaping from a battle!
Pray Heals small amount to entire party.
Cheer Increases party's strength and defense.
Aim Decreases party's Accuracy.
Focus Decrease's magic and magic defense.
Reflex Increases party's evasion.
Luck Raise's party's evasion, accuracy and critical hit rate.
Jinx Decreases enemies luck.
Lancet Drain MP and HP from enemy. Use to gain new overdrives for Kimahri.
Guard Take hit for players. Cannot use for magic or whole party hits.
Threaten Stuns the enemy with fear!
Provoke Draws enemy to caster.
Entrust Give the users Overdrive gauge to another character
Copycat Copies last action done. Invalid for overdrives and summons.
Doublecast Cast two black magic spells in a row.
Bribe Pays enemy for kind gesture. More Gil, the better.

¤ Skill Abilities

Name Description
Dark Attack Cast darkness on the enemy for 3 turns
Dark Buster Cast darkness on enemy but has practically a 100% chance.
Silence Attack Cast silence on the enemy for 3 turns.
Silence Buster Cast silence on enemy but has practically a 100% chance.
Sleep Attack Cast sleep on the enemy for 3 turns.
Sleep Buster Cast sleep on enemy but has practically a 100% chance.
Delay Attack Delays the enemy's next turn.
Delay Buster Greatly delays the enemy's next turn.
Zombie Attack Cast zombie on the enemy.
Triple Foul Cast sleep darkness and silence for next 3 turns.
Power Break Decreases one enemy's strength.
Magic Break Decreases one enemy's magic defense
Armor Break Decrease enemies defense and takes away their armor.
Mental Break Decreases the enemy's magic defense.
Mug Same as "steal" but also does damage.
Quick Hit Quickly attacks enemy and turn comes sooner!