Here are the abilities you can learn during the game.
| Name |
Description |
| Flee |
Help in escaping from a battle! |
| Pray |
Heals small amount to entire party. |
| Cheer |
Increases party's strength and defense. |
| Aim |
Decreases party's Accuracy. |
| Focus |
Decrease's magic and magic defense. |
| Reflex |
Increases party's evasion. |
| Luck |
Raise's party's evasion, accuracy and critical hit rate. |
| Jinx |
Decreases enemies luck. |
| Lancet |
Drain MP and HP from enemy. Use to gain new overdrives for Kimahri. |
| Guard |
Take hit for players. Cannot use for magic or whole party hits. |
| Threaten |
Stuns the enemy with fear! |
| Provoke |
Draws enemy to caster. |
| Entrust |
Give the users Overdrive gauge to another character |
| Copycat |
Copies last action done. Invalid for overdrives and summons. |
| Doublecast |
Cast two black magic spells in a row. |
| Bribe |
Pays enemy for kind gesture. More Gil, the better. |
| Name |
Description |
| Dark Attack |
Cast darkness on the enemy for 3 turns |
| Dark Buster |
Cast darkness on enemy but has practically a 100% chance. |
| Silence Attack |
Cast silence on the enemy for 3 turns. |
| Silence Buster |
Cast silence on enemy but has practically a 100% chance. |
| Sleep Attack |
Cast sleep on the enemy for 3 turns. |
| Sleep Buster |
Cast sleep on enemy but has practically a 100% chance. |
| Delay Attack |
Delays the enemy's next turn. |
| Delay Buster |
Greatly delays the enemy's next turn. |
| Zombie Attack |
Cast zombie on the enemy. |
| Triple Foul |
Cast sleep darkness and silence for next 3 turns. |
| Power Break |
Decreases one enemy's strength. |
| Magic Break |
Decreases one enemy's magic defense |
| Armor Break |
Decrease enemies defense and takes away their armor. |
| Mental Break |
Decreases the enemy's magic defense. |
| Mug |
Same as "steal" but also does damage. |
| Quick Hit |
Quickly attacks enemy and turn comes sooner! |