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» Final Fantasy VIII » Limit Breaks
Here are the limit breaks of the important characters.
¤ Squall
Squall's Limit Breaks are determined by his weapon. The better
the weapon, the better the Limit Break. Squall first uses his Renzokuken attack,
and after that he continues with one of the following Limit Breaks:
| Rough Divide |
| Weapon Required: |
Revolver or better |
| Description: |
Squall finishes his Limit
Break by charging at a single enemy and performing a rising slash |
| Fated
Circle |
| Weapon Required: |
Shear Trigger or better |
| Description: |
After leading into the
air Squall twirls his Gunblade and releases a shockwave of energy that
hits all enemies |
| Blasting
Zone |
| Weapon Required: |
Flame Saber or better |
| Description: |
A column of light shoots
out of Squall's Gunblade, which he uses to crush his foes |
| Lion
Heart |
| Weapon Required: |
Lion Heart |
| Description: |
Squall knocks a single
enemy into the air, and the unleashes a devastating flurry of attacks |
¤ Zell
Zell's Duel exist out of several moves. You have a certain amount of time to
do as much damage as you can. You can set the game to do the moves
automatically, or do the moves yourself. You can learn new moves from the
various Combat King magazines that you can find in the game.
| Punch
Rush |
| How to obtain: |
Initial Attack |
| Button motions: |
Circle, X |
| Booya |
| How to obtain: |
Initial Attack |
| Button motions: |
Right, Left |
| Heel Drop |
| How to obtain: |
Initial Attack |
| Button motions: |
Up, Down |
| Mach Kick |
| How to obtain: |
Initial Attack |
| Button motions: |
Left, Left, Circle |
| Burning
Rave |
| How to obtain: |
Initial Attack |
| Button motions: |
Down, Down, Down, Down,
Circle |
| Dolphin
Blow |
| How to obtain: |
Combat King 001 |
| Button motions: |
L1, R1, L1, R1 |
| Meteor
Strike |
| How to obtain: |
Combat King 002 |
| Button motions: |
Down, Circle, Up, Circle |
| Meteor
Barret |
| How to obtain: |
Combat King 003 |
| Button motions: |
Up, X, Down, Triangle,
Circle |
| Different
Beat |
| How to
obtain: |
Combat King
004 |
| Button
motions: |
Triangle,
Square, X, Circle, Up |
| My Final
Heaven |
| How to obtain: |
Combat King 005 |
| Button motions: |
Up, Right, Down, Left,
Triangle |
¤ Rinoa
Rinoa uses her dog Angelo for her Limit Breaks. Most of her Limit Breaks are
obtained by reading the various Pet Pals magazines in the game. Some can be
learned by letting Angelo learn it (Status Screen) and some are automatically
obtained.
| Angelo
Rush |
| How to obtain: |
Initial Attack |
| Description: |
Angelo comes running in
from behind Rinoa and charges straight through the enemy. 'Angelo
Rush' is an counter-attack move |
| Angelo
Strike |
| How to obtain: |
Pet Pals Vol. 1 |
| Description: |
Angelo comes running into
battle, stops before the enemy, sniffs it, then leaps at it causing
the enemy to go flying into the air. Angelo jumps up with it, spins it
around and pushes the enemy back to the ground. Rinoa then gives
Angelo a doggy biscuit, and it runs away |
| Angelo
Recover |
| How to obtain: |
Pet Pals Vol. 2 |
| Description: |
Cures party members |
| Angelo
Cannon |
| How to obtain: |
Initial Attack |
| Description: |
Angelo comes running into
battle, jumps onto Rinoa's Blaster Edge weapon and she fires Angelo at
the enemy, thus creating an explosion. Angelo runs back to Rinoa, she
gives him a doggy biscuit and he runs away |
| Invisible
Moon |
| How to obtain: |
Pet Pals Vol. 3 |
| Description: |
Angelo runs in with a
doggy bone, leaps into the air and makes a silhouette on the moon.
Light shines from Angelo onto all party members to make them invisible
(no damage can be done in this state). Angelo then jumps back down,
Rinoa takes the doggy bone and places it on Angelo's nose. Angelo
flips the bone into the air, catches it in his mouth and then runs off |
| Angelo
Reverse |
| How to obtain: |
Pet Pals Vol. 4 |
| Description: |
Revives Rinoa when fallen |
| Angelo
Search |
| How to obtain: |
Pet Pals Vol. 5 |
| Description: |
Random search of area for
hidden items |
| Wishing
Star |
| How to obtain: |
Pet Pals Vol. 6 |
| Description: |
Rinoa jumps on Angelo and
then attacks all enemies |
| Angelo
Wings |
| How to obtain: |
When you get Rinoa after
the Lunar Base you automatically get it |
| Description: |
Rinoa will 'grow' Angel
Wings and she will rise into the air, and slowly land back onto the
ground again. The game will then take over Rinoa's moves. Rinoa will
cast a random magic on each turn |
¤ Quistis
You will notice that there are items with the description 'Quistis can
learn...'. These items are used to let Quistis learn her Limit Breaks.
| Laser Eye |
| Item needed: |
Default Attack |
| Ultra Waves |
| Item needed: |
Spider Web |
| Electrocute |
| Item needed: |
Corel Fragment |
| Level ? Death |
| Item needed: |
Curse Spike |
| Degenerator |
| Item needed: |
Black Hole |
| Aqua Breath |
| Item needed: |
Water Crystal |
| Micro Missiles |
| Item needed: |
Missile |
| Acid |
| Item needed: |
Mystery Liquid |
| Gatling Gun |
| Item needed: |
Running Fire |
| Fire Breath |
| Item needed: |
Inferno Fang |
| Bad Breath |
| Item needed: |
Malboro Tentacle |
| White Wind |
| Item needed: |
Whisper |
| Homing
Laser |
| Item needed: |
Laser Cannon |
| Mighty Guard |
| Item needed: |
Barrier |
| Ray-Bomb |
| Item needed: |
Power Generator |
| Shockwave Pulsar |
| Item needed: |
Dark Matter |
¤ Selphie
Selphie's Limit Break 'Slots' simple exists of casting magic. She randomly
displays a spell to cast (some more times), which you can choose to do over or
cast. Next to normal magic, you can get the following spells:
| Full Cure |
| Effect: |
Restores ALL of party's
HP in battle |
| Wall |
| Effect: |
A wall rises casting
Protect, Shell and Reflect on the party |
| Rapture |
| Effect: |
Wings appear on the back
of the enemy, automatically removing it from battle (useless on flying
enemies) |
| THE END |
| Effect: |
The battle screen turns
into the field of grass you see Rinoa standing on in the intro. In the
bottom left corner, the words 'The End' are written. This will remove
any enemy from battle to obtain the victory. This is the most
strongest move in the game |
¤ Irvine
Irvine uses the various sorts of ammo u can find or refine in the game for
his Limit Break 'Shot'. The better the ammo, the higher the damage. You got a
certain amount of time to fire as much as you can.
| Normal Shot |
| Bullet needed: |
Normal Ammo |
| Description: |
Irvine fires shotgun bullets at the
enemy |
| Scatter
Shot |
| Bullet needed: |
Shotgun Ammo |
| Description: |
Irvine fires grenade type
bullets to hit all enemies with explosions |
| Dark Shot |
| Bullet needed: |
Dark Ammo |
| Description: |
Irvine fires bullets that
can cast Darkness on the enemy |
| Flame
Shot |
| Bullet needed: |
Fire Ammo |
| Description: |
Irvine fires bullets of
fire at the enemy |
| Canistor
Shot |
| Bullet needed: |
Demolition Ammo |
| Description: |
Irvine fires missiles at
all opponents |
| Quick
Shot |
| Bullet needed: |
Fast Ammo |
| Description: |
Irvine changes his gun to
rapid fire, and hits the enemy in quick succession |
| Armor
Shot |
| Bullet needed: |
AP Ammo |
| Description: |
Irvine fires bullets that
can pierce armor |
| Hyper
Shot |
| Bullet needed: |
Pulse Ammo |
| Description: |
Irvine fires bullets that
cause Non-Elemental damage |
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